IMAGE PROCESSING

" Two roads diverged in a wood, and I,
I took the one less traveled by,
And that has made all the difference "-Robert Frost

Text On Sphere - MATLAB CODE

Text on Sphere-MATLAB CODE

We can see how to wrap a text around a sphere. First obtain the x,y and z co-ordinates of  the sphere.These co-ordinates can be used as an input for surface object.
Surface object generates sphere using the co-ordinates.  Example:[x,y,z]=sphere(25); surface(x,y,z);
Now read a text image and convert it into binary.  Label the components in the image. You can also check how to label components without BWLABELfunction in MATLAB.   Now use the labeled image as a CDATA value in surface object.
Example: surface(x,y,z, ‘CDATA’,matrix);

MATLAB CODE:

``````
%Input a text image
```

```

``````

A=~im2bw(A);
B=bwlabel(A,8);
F=double(B);
mytext=flipud(F);

% Create the surface.
[x,y,z] = sphere(100);

figure,surface(x,y,z,'CData',mytext,'FaceColor','texturemap','FaceLighting','phong','EdgeLighting','phong','EdgeColor','none');
```

```

%set the colormap. Some built-in colormaps are pink, copper, jet, hot...
%colormap pink

%Here I created my own colormap, the colors are white[1 1 1], black[0 0 0] and %blue [0 0 1]. Initialize the map with zeros(black) for 256x3 matrix. %Add blue
%color to some components(words). Initialize the first row with [ 1 1 1](white).

``````

map=zeros([253 3]);
map(1,:)=0;
map(50:80,3)=1;
colormap(map);

%Create light object
light('position',[1 2 0 ],'Style','infinite','color',[0.8 0.7 0.8]);
light('position',[-2 -3 0 ],'color',[0.8 0.7 0.8]);

%Specify the viewpoint
axis square off
view(12,0);

```

```

Another Example: To create a GLOBE from a WORLD MAP

 INPUT IMAGE

To convert a RGB image into SPHERE:
MATLAB CODE:

``````

[mytext,map]=rgb2ind(A,256);
mytext=flipud(mytext);

% Create the surface.
[x,y,z] = sphere(100);

figure,surface(x,y,z,'CData',mytext,'FaceColor','texturemap','FaceLighting','phong','EdgeLighting','phong','EdgeColor','none');
%set the colormap.

colormap(map);

%Create light object
light('position',[1 2 0 ],'Style','infinite','color',[0.8 0.7 0.8]);
light('position',[-2 -3 0 ],'color',[0.8 0.7 0.8]);

%Specify the viewpoint
axis square off
%view(12,0);
view(180,0);

```

```

Like "IMAGE PROCESSING" page